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It would be an understatement to say that Apple’s Mac Pro workstation was getting a little long in the tooth. As of summer 2012, it was missing Apple’s own Thunderbolt ports, not to mention 802.11n WiFi. Finally, though, Apple released an updated version, and it addresses a little more than just the wireless card and I/O options. Redesigned from the ground up, it’s now much smaller and lighter, with a space-age cylindrical shape, an overhauled cooling system that’s half as loud and a spec sheet that includes standard dual GPUs, PCIe SSDs, 802.11ac WiFi, up to 64GB of RAM and the latest Intel Xeon processors, once again going up to 12 cores. In short, these are specs that bring the Mac Pro into the modern age — and make it ready to handle the coming onslaught of 4K content.

If you’re a professional photographer, videographer, audio engineer, animator or what-have-you, you might actually be considering spending $2,999 on one of these — maybe as much as $9,599, if you have the means. Or maybe you’re just like my colleagues here at Engadget, who don’t need one, and won’t ever buy one, but covet it just the same. Either way, you’ll want to read on to see how this thing actually performs (though you probably already have an idea).


If the Mac Pro really does look like a trash can, as everyone says, it’s much nicer than any rubbish bin I’ve ever owned. Starting with the shape, which seems to have earned it so much ridicule, the Mac Pro is basically a squat little cylinder, with a large circular opening up top where the heat creeps out. Between that and the glossy gunmetal ”Space Gray” finish, it does indeed look like some sort of futuristic wastepaper basket.

Then, of course, you turn the thing around and notice the Apple logo, power button and a cutout in the anodized-aluminum exposure, making it easy to access the various ports. Not exactly a garbage can, that. All told, the Mac Pro is a compact little thing, standing 9.9 inches tall and measuring 6.6 inches in diameter. For whatever reason– the photography on Apple’s site, perhaps — it feels smaller and shorter than I imagined it. To give you some perspective, the Pro stands around half as tall as a 27-inch monitor, like Apple’s own Cinema Display, and has roughly the same footprint as an office phone. So if you have room for a landline, you almost certainly have room for the Mac Pro. And if you have enough room for a landline, you can probably get away with using the Mac Pro in other small spaces, like a music stage or the corner of a film set.

Speaking of the sort, the machine is light enough, at 11 pounds, that you could conceivably take it with you to your next shoot. Left uncovered, you’ll want to handle it gingerly, of course, but if you keep the original box with the foam inserts, you should have no problem carrying it in the crook of your arm. In fact, that might not be such a bad idea: The glossy aluminum finish is also quite the fingerprint magnet, much more so than any other Apple products we’ve seen. If you do carry this around by hand, be prepared to wipe off some smudges now and again.

Swinging back to the ports for a moment, these include headphone and mic jacks, four USB 3.0 sockets, six Thunderbolt 2 connections, dual Gigabit Ethernet ports and an HDMI 1.4 port. As a nice, even more futuristic touch, the power button glows white briefly when you turn on the machine, as do a few other accent lights around the ports. The LEDs even fade as you shut down the computer, and flick on again one by one as it’s booting up. Additionally, you’ll find a locking switch that keeps the removable aluminum enclosure in place (you can’t actually power on the machine unless the cover is on). One thing you won’t find here: a memory card slot. This makes sense, in a way, given that pros aren’t big on SD cards, and there are simply too many other formats to accommodate on one small chassis. To build in, say, a CF slot, but not one for XQD would have been rather arbitrary indeed.


Six paragraphs so far and I’ve only described the removable case. Slip it off and you get to the heart of the machine, a tall, three-sided board Apple is calling the “thermal core.” Two of the sides are taken up by the GPUs — dual graphics cards are standard here — whereas the CPU occupies the third. I’ll get to performance and configuration options in a moment, but for now, suffice to say you can configure this thing with two AMD FirePro D700 GPUs and 12GB of video memory, amounting to up to seven teraflops of computing power (the last Mac Pro maxed out at 2.7 teraflops). Meanwhile, there are two RAM banks (with two slots each), located on either side of the CPU board. Combined, these can accommodate up to 64GB of DDR3 memory, with bandwidth of up to 60 gigabytes per second.

With the exception of the processor, everything is user-replaceable — the RAM, the GPUs and the solid-state storage. (I still wouldn’t recommend that the average person replace the GPU himself, but then again, the Mac Pro isn’t exactly for the average consumer in the first place.)

Speaking of thermal performance — this is the thermal core, after all — Apple designed a cooling system whereby air is sucked in at the base of the machine, and gets pushed out of that large hole in the top. Rather than use multiple fans, Apple went with just one, tweaking the size, shape, speed and spacing of the blades. In the end, the company’s engineering team settled on backward-curved impeller blades, which spin at fewer revolutions per minute than on the last-gen Mac Pro.

The idea, of course, is for the blades to effectively cool the system, but also to make less noise in the process. According to Apple, the new Pro reaches 15 decibels while under load, versus 30dB on the last edition. And when the machine is idle, it simmers down to just 12dB — very similar to the lower-powered Mac mini. As I’ll discuss later in the review, the machine is indeed as quiet as advertised, though that may or may not come at the expense of some warm operating temperatures.


Geekbench (multi-core) 12,650 (32-bit) / 14,207 (64-bit) 10,920 (32-bit) / 11,867 (64-bit) 13,045 (32-bit) 12,577 (32-bit)
Xbench 601.98 539.73 560.44 531.91

Though the unit we have here is very nearly an entry-level configuration (quad-core Intel Xeon E5-1620 processor, 16GB of RAM, 256GB SSD, dual 2GB AMD FirePro D300 GPUs), I also had the chance to test out a more tricked-out version. That was an $8,099 model with an eight-core CPU, 64GB of RAM, a 1TB SSD and two FirePro D700 GPUs — the best graphics Apple is offering. With the newest version of Final Cut Pro X, which has been specifically optimized to take advantage of the Mac Pro’s dual GPUs, I saw the machine play back 16 picture-in-picture 4K streams simultaneously.

Editing is a seamless affair too — you can apply a filter to a video and see it go into effect immediately. Zero rendering time here. Ditto for previews: You can instantly see how an effect will look without having to wait for the machine to catch up. Last example: Retiming a four-and-a-half-minute clip to just a few seconds was also instantaneous — I could immediately play back a much shorter version of that same footage. I’m no videographer, as you all know, but if I were, it would be nice not to have to wait while I had a director or client looking over my shoulder, asking me to make changes. (Because in my fantasy life as a videographer, I’m always on location.)

Fortunately, you don’t need an $8,100 configuration to enjoy that kind of performance. Even on the more modestly specced machine, I was able to preview and apply effects and transitions with zero waiting time. As on the higher-end model, I could play back multiple 4K streams at once. Additionally, I was able to add effects to clips while playing back my project, and could immediately jump to that clip to see the effect in action. At one point, I went a little overboard and added 15 filters and the footage still ran flawlessly. (N.B.: There’s an option in settings that causes playback to stop as soon as a frame drops, but that never happened during my testing. Not once.) Truth be told, I probably could have applied even more than 15 effects, but by that time, I had conceded defeat, and was starting to feel bored with my little game.

Other stats: Importing a 9.23GB folder of .MOV files from the desktop took less than two seconds — I had barely pressed the start button on my stopwatch and the import was already over. When it came time to export, exporting that 9.23GB project from ProRes 422 to H.264 took five minutes and 16 seconds. As a side note, when I timed the export, I made sure I wasn’t doing anything else in Final Cut Pro, since the program is designed to slow background processes if there’s something going on in the foreground. That said, I found that I could play other 4K clips while exporting a project, though at one point I hit a clip that included a 4K picture-in-picture overlay, which caused a brief slowdown.

I won’t dwell too much on benchmark scores here, for the simple reason that most tests have not yet been optimized to take advantage of dual GPUs. As you can see in the above table, for instance, the numbers are on par with a recent iMac, even though the real-world performance here is far superior, especially in apps like Final Cut Pro X, which have been designed to leverage both graphics cards. Meanwhile, our test system ran the Cinebench R15 Open GL test at 74 frames per second — that, too, is a good showing, but still not as fast as you’d expect of a dual-GPU machine.

It’s a similar story with gaming: I ran Batman: Arkham City (the Game of the Year Edition), but suspect it was using just one of the GPUs. With resolution set to 2,560 x 1,440, details on high and anti-aliasing at its highest setting (8x), the Mac Pro managed an average of 56 frames per second, with frame rates running the gamut from 28 to 83 fps. It wasn’t until I dropped the anti-aliasing and detail levels to medium that I saw rates climb to 60 frames per second, with a peak of 88 fps. Even then, that was only a modest improvement. In the Mac Pro’s defense, though, gameplay is smooth, especially if you disable V Sync, which caps frame rates. The performance just isn’t quite as robust as you’d expect on a machine this powerful.

Without belaboring the point, this brings me to one of my few concerns about the Mac Pro, which is that right now, at least, most programs won’t fully harness its graphics capabilities. One of the reasons I spent so much time in Final Cut Pro is that it’s one of the few programs designed specifically to run well on a new Mac Pro. It reminds me a bit of how Retina display MacBook Pros were initially short on compatible software. If that analogy holds true, we should see more apps retooled to play nice with the Mac Pro’s dual-GPU setup. Just be prepared for some slim pickings if you buy one this week.

1GB 912.5 MB/s 764.7 MB/s
2GB 919.3 MB/s 753.3 MB/s
3GB 910.0 MB/s 758.3 MB/s
4GB 933.0 MB/s 761.2 MB/s
5GB 918.3 MB/s 768.3 MB/s

As for tasks that aren’t GPU-intensive, start-up consistently took around 46 seconds — a moot point if you’re one of those people who never shuts down before leaving the office. (If you do shut down regularly, you might find the boot-up sequence slightly tedious, though you’ll of course make up for it in rendering time.) Copying a nearly 10GB file from the downloads folder to the desktop was basically instantaneous. Most apps launched with virtually zero wait time. Even Final Cut Pro, a fairly heavy-duty program, was up and running in under three seconds.

Right now, at least, most programs won’t fully harness the Mac Pro’s graphics capabilities.

Throughout, the Mac Pro gets a bit warm, but it’s rarely hot, and it’s always quiet. For lack of a better word, you’d have to provoke the machine to really be bothered by the heat: The warmest area is at the top of the chassis, and even then, you’d have to be sticking your hand near the vents to feel it. Otherwise, the chassis does get a tad warm — and can take a while to cool down — but it’s much cooler than the air blowing out of the top. Avoid sticking your fist into the opening at the top and you’ll be fine. As for noise, I tried hard to get the fans spinning, but they stayed quiet. Actually, if you put your ear up to the opening at the top, you will hear a faint purring, but again, you’d have to be the sort of wise guy willing to put your ear next to the hottest part of the machine (not recommended).

It’s no surprise that with a high-performing machine like this, Apple went with SSDs built on the PCI Express standard. (In fact, all of its new machines, laptop and desktop alike, use PCIe.) In this case, though, the speeds are rated for 1.2GB per second, versus 800 MB/s on, say, the MacBook Air or the entry-level Retina display MacBook Pro. So, whereas the disk speeds are good on Apple’s other machines, they’re positively screaming here. As you can see in the above table, our read speeds averaged 918.6 MB/s across different stress loads, with write speeds coming out to 761.2 MB/s. To put that in perspective, the newest iMac managed 667.88 MB/s on the read test, and just 318.14 MB/s when it came to write speeds. Big difference, wouldn’t you say?

In addition to the SSD, the Thunderbolt 2 ports bring some serious speed of their own. Thanks to their bandwidth of 20 Gbps, you can daisy-chain up to six peripherals per port, or 36 for the whole machine. Or, you can connect up to three 4K monitors. I wish I could’ve tested that last bit, but alas, our reviews budget doesn’t stretch far enough to include three of those bad boys. One would be sweet enough.


And here we arrive at what’s actually one of the more important sections of this review: the part where we tell you all the ways you can trick out your new beast of a workstation. On Apple’s site, you’ll see two ready-made models, both of which are scheduled to ship in February. The base version goes for $2,999 with a quad-core 3.7GHz Intel Xeon E5 processor, dual AMD FirePro D300 GPUs with 2GB of VRAM each, 12GB of memory and a 256GB PCIe SSD. In other words, it’s basically the same unit I tested, except ours had 16 gigs of RAM instead of 12. Otherwise, same specs.

The other model listed on Apple’s site is a six-core unit with dual FirePro D500 GPUs. As a higher-end machine, this has 3GB of video memory per GPU, not two. Additionally, it comes with 16GB of RAM and a 256GB SSD, just like the base model.

But don’t be fooled by the simplicity of Apple’s purchasing page. Click “select” for either and you’ll be opening up a wide array of customization options. And really, that’s what you’re most curious about, right? Let’s unpack all the choices here. For starters, if you’re configuring the lower-end quad-core model, you can step up to a six-core CPU ($500), an eight-core one ($2,000) or a 12-core chip ($3,500). From there, you can upgrade to 16GB ($100), 32GB ($500) or 64GB ($1,300) of RAM. As for storage, there are larger 512GB and 1TB SSDs available for $300 and $800, respectively. Finally, there’s graphics. In addition to the base option, which includes two 2GB FirePro D300 GPUs, you can opt for two 3GB D500s ($400) or two 6GB D700s ($1,000).

Obviously, the upgrade prices are different if you start with the higher-end model. Regardless, the Mac Pro always comes with dual GPUs, as I said, along with other amenities like 802.11ac WiFi and Bluetooth 4.0, neither of which was included on the last-gen Mac Pro.

If you still have room in your budget, Apple is also selling a $3,595, 32-inch 4K Sharp monitor on its site, in case you don’t already have a screen for viewing and playing back ultra-high-res media. Apple is also selling the keyboard and mouse separately, as it has in the past. Already, we’ve seen some commentary on the internet criticizing Apple for being stingy, but keep in mind that many of the folks buying this might well be businesses that already have keyboards and mice lying around, so they might not actually be missing these accessories as much as you think they are.


I debated even putting the word “expensive” in the cons list of that review card you seen down there. It’s hard to say if the Mac Pro is pricey, per se, given that there’s nothing else quite like it. There are plenty of Windows-based workstations, certainly, but none are quite this small or quite this portable (many aren’t quite this quiet, either). And if you’re a creative professional already hooked into Mac-only apps like Final Cut Pro, this is really your only choice: The new Mac Pro is a serious improvement over the old model in every way, and is likely worth the upgrade. So, while $2,999 (let alone $10,000) is indeed a big investment, it’s well worth it for people who live and die by their workstation, and for whom (rendering) time is money.

Zach Honig and Todd Thoenig contributed to this review.


Mac Pro (2013)


  • Compact, space-saving design
  • Strong graphics performance, fast disk speeds
  • Runs quietly
  • Supports up to three 4K displays



  • Runs a little warm, and can take a while to cool down
  • Many apps still need to be optimized to take advantage of two GPUs
CONCLUSIONThere isn’t another computer we know of that’s this powerful and also this compact. With a starting price of $2,999, going all the way up to nearly $10,000, it’s quite pricey, but for videographers, photographers, animators and other creative professionals, it could be well worth the investment.


Source : http://www.engadget.com/2013/12/23/apple-mac-pro-review-2013/


Apple wrapped its October event at the Yerba Buena Center in San Francisco earlier today and, as promised, there was plenty to dig into. We’ve pumped out plenty of stories dissecting Apple’s myriad announcements, but in case you’re looking for a highlight reel of sorts, we’ve put together a quick rundown of everything Apple pulled back the curtain on.

The Hardware

New MacBook Pros: Yeah, people tend to swoon about new iGadgets, but the company’s refreshed batch of Retina Macbook Pros are nothing to sneeze at. Apple showed off slimmer 13- and 15-inch versions that sport Intel’s latest Haswell chip sets and bigger batteries and come preloaded with OS X Mavericks.


In the event these things struck your fancy, you can lay claim to yours in the Apple Store starting today. Here are Darrell Etherington’s thoughts on how they compare to past versions based on initial impressions.

New Mac Pro: Many a nerd has salivated over Apple’s curious Mac Pro redesign, and today we got a better look at what’s ticking away under the hood. Long story short, the back provides you all the access to input/output/expandability you could want, and the otherwise unbroken smooth cylinder evokes a ‘Darth Vader’ vibe.


It’s got dual workstation GPUs (proprietary in design but potentially upgradeable down the line) and an amazing Intel processor, making it an awfully powerful machine housed in an awfully pretty body.

The new Mac Pro will be available in December starting at $2,999, and you can see our hands-on impression of the computing powerhouse (courtesy of Matthew Panzarino) here.

iPads: And who could forget the iPads — Apple pulled back the curtain on two new models, the iPad Air and the iPad mini with Retina Display.


The two actually have plenty of things in common: both sport the same 64-bit A7 chip that recently debuted in the iPhone 5s, both have screens that run at 2048-by-1536 resolution (though the smaller screen on the mini will make for much crisper images), and both are going to hit store shelves starting in November. They even resemble each other to an extent — the Air essentially looks like a 10-inch iPad mini, making it significantly slimmer and lighter than the model that came before it.


If you’re not looking to spend too much, though, Apple is keeping some older models around to make sure that anyone who wants to jump on the iPad bandwagon can do so. The (non-Retina) iPad 2 is still kicking and will set you back $399 to start.

The Software

Today it seems the name of the game was ‘free.’ Apple announced that two of its most prominent software suites — iLife for content creation and iWork for, well, work — would now be free with the purchase of any new Mac or iOS device.

IMG_9936But that’s not all. Apple’s next big OS X update, OS X Mavericks, is also free and it’s available right now for all to download. This should help dramatically raise the rate at which users update their software, which has a benefit for security and for developers, too.

Considering that the Apple has been charging for these annual updates since the earliest days of OS X, this is an unexpected (though very welcome) change. It’s true the company has been reducing the cost of updates with each new version, but going completely free was a move almost no one saw coming.

IMG_9841Apple also delivered an update about how quickly people are taking to iOS 7, and the numbers aren’t too shabby. It’s been just over a month since the update went live and started getting pushed to iDevices across the globe, and so far a full 64 percent of those Apple gadgets are now running iOS 7.

And that’s about everything there is to know about Apple’s big fall event, without getting too deep into the nitty gritty. Safe to say, Apple has a lot of new stuff for people to get excited about going into the holiday shopping season.

Source : TechCrunch



Today Microsoft took the wraps off its holiday hardware lineup, unveiling two new tablets, and a number of new and updated accessories. It’s a lot of information to process, so let’s go through each piece in order.

I spent time in Redmond last week with the new hardware, and the team behind the Surface project itself. Hands on notes regarding the Surface 2 and Surface Pro 2 will be published following this piece, along with an extensive interview with Brian Hall, current general manager of the Surface effort, and Panos Panay, corporate vice president at Microsoft and chief of Surface.

For now, you need an overview of what’s new. We’ll get granular shortly. Here’s the once-over.


The Surface 2 is the second generation of the Surface RT, though its name doesn’t take after its ancestor. In its most basic formulation, the Surface 2 is quite similar to its predecessor: It is an ARM-based tablet that supports attachable keyboards, and is built to make Windows 8(.1) sing.

That aside, Microsoft has made across-the-board improvements to the product itself. Battery life has been bettered by 25%. A new processor (the NVIDIA Tegra 4 chip) has improved speed and graphical performance. The kickstand now includes a second, deeper angle that makes using the device on your lap far simpler. It has a new look, with a silver magnesium case that resists fingerprints, and is sturdier. It has improved cameras to better support low light settings, helping you Skype with folks in darker rooms. And, it’s cheaper, starting off at $449 – Surface RT headed into the market for $499.








If you think that Windows 8.1 matures the Windows 8 platform sufficiently for daily use, and that the Windows Store has become populated enough with applications in its year of life, the Surface 2 could be a device that you enjoy. Certainly, the hardware has has improved greatly since its first generation. The question becomes how well Windows 8.1 can take advantage of those upgrades.

Frankly, the Surface 2 is a very good-looking device, and one that I would feel great using at a cafe if I ever worked in such desultory locales.

In that vein, its success is quite tied to that of Windows 8.1: The better Windows 8.1, the more the Surface 2′s upgrades can shine through. The Surface 2 (again, in my very limited hands-on time) proved a capable device. I can see students loving it, for example.


If the upgrades to the Surface 2 were broad and various, the changes to the Surface Pro 2 are targeted and vertical: It’s all about battery life, baby. According to Microsoft – and more on this later – it received constant feedback that business customers were interested in the Surface Pro, but could not bear its underperforming battery life. The company is frank that its first generation Pro lacked in that department.

So, instead of changing the device externally a single mote, Microsoft rejiggered the guts of the unit into what it calls the Surface Pro 2, which will have around 60% better battery life, a figure that it claims can skew higher in certain use cases.








The Surface Pro 2 has been bumped up to the Haswell generation of Intel chips, can contain up to 8 gigabytes of low-power DDR RAM, and a SSD that can reach the half-terabyte mark. It also receives the new kickstand position, which Microsoft is proud of, mostly because it works.

The Surface Pro 2 looks like its predecessor, is the same size and weight, but lasts longer, and goes harder and faster if you kit it properly. It starts at the same price point as its forefather: $899.


Microsoft is stapling two things to each new Surface that you buy: 200 gigabytes of SkyDrive storage for two years, and a year of Skype service that includes international calling. The play here is simple: Buy a Microsoft device, and the company’s services come along with it. Microsoft, as you certainly recall, is pursuing a “devices and services” model – this is the fusion of the two.

If you were to buy 100 gigabytes of SkyDrive storage for a year, it would set you back $50. You currently can’t buy 200 gigabytes at a time. So, the SkyDrive perk is worth $200 – theoretically – by itself. Microsoft is essentially buying your digital storage custom with the deal.

The loser? Other storage companies that do not match that scale, such as Box.


The old Touch Cover was a neat piece of hardware that I, and perhaps you as well, never really mastered. It was never quite where it needed to be for me to fully trust it. Microsoft, in the past year, has built a new Touch Cover that contains 14 times as many sensors, along with firmware upgrades.

In practice, better software and a boatload of new on-keyboard sensing technology make the new Touch Cover a far superior typing experience. Would I replace my mechanical keyboard with the new Touch Cover? No, but it would make typing on an airplane a far simpler if I lived with a Surface device.

The new Touch Cover is thinner and lighter than its predecessor, and is backlit.




Most interesting in the new Touch Cover are gestures: Slide two fingers across the number key line, and the Touch Cover will highlight text. Release, and the selected text will be deleted. A spacebar gesture talks to Windows 8.1′s word recommendation system. There are others input methods which are worth learning. I had some trouble finding my sea legs in quick testing, but would have been able to master the set in a day, I think.

The original Touch Cover was perhaps the most innovative part of the Surface lineup. Microsoft has taken its initial product, and greatly improved it.

What’s the downside? A high price point of $119 per new Touch Cover. That’s equivalent to the price of the original Touch Cover, released last year.


The above are the most important parts of the new hardware announced today, so this is the proper moment to take an interlude and discuss what Microsoft is keeping from last year’s line of devices. The Surface RT, for $349, and the original Touch Cover, for $79, will remain on sale for the foreseeable future.

Microsoft likely has quite a number of extra units of both that it would love to get rid off, and having the cheaper set of hardware in the market allows it to, in a way, combat both the iPad Mini and Chromebooks, devices that are absorbing chunks of the lower-end PC market.

However, keep in mind that the key marketing point of the Surface line is that it is a tablet that let’s you get shit done, roughly. But you can’t really do much in terms of productivity with a Surface without a keyboard, and that means that the lowest Windows 8.1 tablet-to-get-stuff-done point remains north of $400 when you factor in its keyboard accessory. Microsoft could release a bundle of Surface RT and Touch Cover for $400, but the company told me that it has moved away from bundling its hardware, so don’t expect it.

Here’s the funny part: Microsoft Office 2013 Professional, for a single user on a single PC, currently costs $400 on Amazon. That’s nearly as much as a Surface RT and Touch Cover that come with the basic Office suite. We’re seeing hardware price declines clip the top end of software costs. It’s a market trend to keep in mind.


Microsoft has produced a new, third keyboard variety for its Surface tablets: The Power Cover. It’s thicker version of the Type Cover, essentially, that can greatly add to the amount of juice your tablet can drink from.

I was told that a Surface Pro 2 with a fully charged Power Cover can last roughly 2.5 times as long as a Surface Pro with a Type Cover. Snap a Power Cover on your current Surface Pro, and you’ll get around 60% more battery life.

So, if you have a long flight ahead, this Cover could be the one for you. I don’t have pricing details at this point, but expect the Power Cover to cost between $150 to $200.









One neat trick about the Power Cover is that so long as it has energy, it will dump it into the Surface. So, if you have a 90% charged Surface Pro 2 attached to a Power Cover with any battery at all, it will upload that power into the tablet itself, even while stashed in a briefcase. Not a cheap solution, but an option for those who need it and aren’t price sensitive.


Along with the new Touch and Power Covers, Microsoft has remade its Type Covers to include quieter keys, backlighting, and different colors. So, if you want to have a keyboard that includes moving keys for your Surface, you can get it in magenta, or blue. Whatever strikes your fancy.










Previously, while Touch Covers came in a number of colors, the Type Cover was stuck in a Fordian black, befitting its more business focus. Well, it would appear that folks wanted their typing to be a bit more stylish.


The dock. This leaked ages past, but it’s worth discussing here briefly. The Surface dock is a move by Microsoft to better integrate its Surface Pro 2 device into the workplace.

It has USB 3.0 and 2.0 ports, an ethernet jack, a Mini Display port, and two audio jacks. If you use all four USB ports, Microsoft confirmed to TechCrunch that the dock can support them all at full power.









The dock works in the following way: You place your Surface Pro 2 device (keyboard can stay attacked) in between the twin arms of the dock, which you then press into the unit, with one port on either side of the device used to hold it in place.

From there, you have wired Internet, peripherals as you need, and, of course, simple multi-monitor support. You can also yank the Touch Cover and use a larger keyboard if you want.


What else is out today? A wireless adapter for Touch and Type Covers that turns them wireless, so you can type back from your screens. I’m not sure how popular the doodad will be, but if you can use a Touch Cover on a non-Surface device, that could boost the popularity of the pair.

Finally, Microsoft has created a mouse-variant called the Touch Mouse Surface Edition. It’s designed to work with the Surface devices. I honestly don’t have much on it, but if I get my hands on one, will review it for you.

That is the rough lay of the land. TechCrunch has more breaking news and analysis on the way, so strap in.


Source : http://techcrunch.com/2013/09/23/meet-microsofts-surface-2-surface-pro-2-new-touch-type-covers-and-more/


Microsoft sent out invitations to a “Surface 2.0″ event in New York City on September 23, at which it’s expected to unveil next-generation versions of its Surface Pro and its flatlining Surface RT tablets. The products appear likely to be renamed the Surface 2 Pro and the Surface 2, respectively.

Microsoft will also reportedly unveil new Surface accessories, including a docking station and a “power keyboard” featuring its own batteries that can prolong battery life of the Surface itself.

Source : http://readwrite.com/2013/09/09/microsoft-surface-2-0-invite#awesm=~oh6zX6r76hBTAX