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Ingress is a mobile game made for Android handsets that needs more physical strength to play than any other mobile game. It is a game not only for men but also for women. If you are a member of any Sri Lankan Ingress community, you may find how low the number of female appearances are and you will realize how important it is to have a good blend of men and women in a team since Ingress is not for lonely and male players.

Women too are as important as men in this society and so too in cyber world. As a result of the vast penetration of information technology to the masses, it made local women more powerful on par with equally skilled men here today. Sri Lankan Ingress community is a good stage to show off women’s power to the world, because Ingress is a globally recognized mobile game played by millions of people around the world.

It has now grown up with female players from both factions, say the Enlightened (Green) team and the Resistance (Blue) team. Two months after the International Women’s day, when one of the renowned Sri Lankan Ingress team was able to secure the Colombo cell in Interitus global anomaly, they have once again made a big leap by taking the initiative to gather all local female players of Enlightened faction together who have been individually playing Ingress to make the first ever ladies only Ingress portal in Sri Lanka on 23rd of May at Independence Square, Colombo. This attempt could clearly highlight the female power of Sri Lankan Enlightened team and it was a 100% Sri Lankan effort without the aid of any foreign players.

Eight ladies from Enlightened team who made the first female only portal in Sri Lanka.
Agents @anuRoX, @SuperNando, @lightwillow, @doomblastic, @unsalgado, @tizzyrubix, @Kveykva, @Zensus
(not shown in order) participated for this meetup.

First female only portal in Sri Lanka

First female only portal in Sri Lanka


In Ingress, portals are the main base of the game and they are described as statues, unique architectures, special outdoor buildings, historical places, monuments and places of worship. Therefore players have to physically travel near such portals. Hacking a portal provides beneficial items to players and the ownership of a portal can be claimed by attacking a portal owned by the enemy team. That is called capturing a portal. To capture, a player has to deploy up to eight resonators to give life to a portal. These eight resonators can either be placed by one player or a group of eight players.

Some chit chat during the Enlightened women’s meetup

Unlike in other countries, Sri Lankan Enlightened and Resistance teams are mostly male dominated and due to day-night traveling around the country and lack of understandability on first sight, there is a difficulty of attracting women towards Ingress. Having such a situation, the Enlightened team was able to recruit local female players to their faction and the final outcome was making the first ever female only portal following the aforementioned way by placing eight resonators by eight Sri Lankan ladies. This attempt has brought so much public recognition plus honor to Sri Lankan women and it was a better attempt of inviting more women to play Ingress.


GAMEFEST ’14 is an Inter University and institute E-Sports tournament hosted by the Gaming Community of SLIIT. This event will be held on 26th & 27th of March 2014 at SLIIT Malabe Campus.

More info: here



Hi Guys, this time I am back with some Android Game Development. I got this idea after, the popular game Flappy Bird. Hope all may have tried that game…!
Ok, so I wanted to develop a game and I did some researches and found out that there are a lot of Game engines out there. Some of them are COCOS2D, AndEngine, libGDX and many others. In this article I’ll guild you using AndEngine which is a bit easier one. In future I’ll write on libGDX.

Assumption : I assume that you guys know how to install eclipse development environment, configure java path and install Android plugin to eclipse. This post does not cover all those basic steps.

Advise : As this is a kind of a crash course, its advisable to create files the same name as I use(But it is not mandatory).

Expected Outcome : You will be able to create some lines using the AndEngine

Step 1
Download the Source(library) for the AndEngine using this link and extract


Step 2
Create a new project and when creating select ‘Android Project from Existing Code’ and in it select the folder that we extracted in the Step1.
existing code

This is a library project. Actually this library is the ANDENGINE.

You can check it by right clicking on the project we created now and going to the Android tab. You can see the ‘Is Library’ check box ticked.

Step 3
Now create a new Android project and un tick the create activity. Because we are going to create AndEngine activity using the library project we created above.

Step 4
Now you have a project with empty src folder. Right click on that folder and create a new package when naming the package use the package name available in that project ManifestFile

In my case package name is ‘”com.batz.andengsample”‘

Step 4
Now in side the empty package Download or copy the code and create LineEample.java activity using this LineExample Source Code.

You will get some errors, but don’t worry we will fix it in the next step.

Step 5
So now in your project, right click and go to Android tab and there in the below section(library section), click on the add button and select the AndEngine project and press ok. And then press Apply.
add library

Now all the errors may have gone. Some times you will have errors on the package name, if you have used your own name. So for that, click on the package name that shows as error, click ctrl key +1 key , which will bring suggestion to create a package name according to yours, and click on it to create it. And hopefully all the bugs will be fixed.

Step 6
Before going for the app launch, we have to do one more important thing, we have to specify the activity we created now in the manifest file as a launcher

So go to the manifest file and add these lines between the application tags

<action android:name=”android.intent.action.MAIN” />
<category android:name=”android.intent.category.LAUNCHER” />

LineExample is the name I gave for the activity we created, so in your one don’t forget to change that

Step 7
Now you are ready to run the app. So while you are in the the activity try running the app. it should bring a screen where you will see lots of random lines.

Step 8(For people getting error saying cannot find andengine.apk)
For some people the AndEngine folder is not getting added as library on the time of building the app. So at that point what you can do is copy the andengine.jar file from the AndEngine project libs folder and copy it into your projects’s libs folder. And right click on the newly added andengine.jar file and click on ‘Add to Build Path’ option. This is how the project structure looks after I added the jar to my project from the AndEngine project in the Step8


AndEngine Resources : http://www.andengine.org/

For people who got more time , for people who needs more detailed instruction on the same project guild please watch this tutorial video
Development Reference : http://www.youtube.com/watch?v=Q0kjiIH6u-M

Thank You

Reference:  – http://pathofacoder.com/2014/03/04/lets-try-android-game-development-with-andengine/


by Kushan Dodanwala

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With the 2010 FIFA World Cup in full swing down in South Africa, this is a good time as any to talk about the latest football game from EA Sports, FIFA Online.

The first question someone may have is why? EA Sports already has the major slice of the football videogame market with its annual FIFA Soccer and FIFA Manager titles plus the seasonal World Cup and Euro offerings. So why bother create another game somewhere in the middle?

Well, the answer is accessibility. According to the EA Sports president Peter Moore himself, “There are 2 billion football fans worldwide, and we sell 10 million (FIFA games) on a good day. Clearly, the other 1.99 billion might be interested in playing a FIFA game, but whether it be the cost of entry, a lack of skill, or any number of other reasons, they’re just not playing. Therefore, with FIFA Online, EA Sports have taken major steps to make the game accessible and enjoyable to everyone.”

The first step is to make the game free to play. That’s right; the game is available as a free download over the internet and free to play as long as you want. Of course, as in any free to play game you can always ‘cheat’ by buying stuff for real money, but EA have assured that those who do pay will not be receiving significant performance upgrades, but rather just a push to move forward in the game faster.

The next step is making the game run on a wider range of PC’s. The game is based on the FIFA 10 game engine and sports FIFA 09 like graphics, most of which have been ported over from the console versions of the game. Even so, the game is very scalable and runs smoothly even on ultra-low end PC’s. So if you have an average PC bought in the past 3-4 years you can play the game comfortably with no lag.

The final and probably the most significant simplification is the game play itself. According to EA Sports, the game can be played competitively by using only one hand! The full range of actions available in the game can be performed with a standard 3-button mouse, making it the ultimate for casual gamers. If you’re a hardcore FIFA fan this may alarm you. Don’t worry though; full keyboard and gamepad support is still available as before. The first time you enter the game, you are given a tutorial on how the mouse control works, and surprisingly, it’s quite good. Its miles ahead of the previous attempts by EA Sports to implement mouse control into their games and you actually can use it to be competitive. However, I prefer to use both my hand so I’m sticking with the keyboard.

As the name suggests, the game is meant to be for online play. You will require to be logged in to the game server to even start the game. However, there’s still a single player mode you can enjoy on your own.

The game download is around 1GB, and it’s basically a stripped down version of FIFA 10. The minor leagues and the excessive reserves have been eliminated, as well as the reward and tournament content. You can select one team for your manager mode and this team can be used in online matchmaking as well. So if you play with Manchester United and your opponent also picks the same team, you can expect drastically different teams depending on which stage of their career each manager is in. The money system has also turned more casual, with you being able to ‘buy’ players fitness back. The player contracts operate in a continuous basis and can be renewed with the money you earn. At the beginning of the career, you are given a choice between a few of your star players who are ready to leave the club, and you have enough money to sign only one of them. Unfair as this may be, throughout the season you win chances of signing new players. At the end of each match, the manager is given certain ‘markers’ to choose from. These can range from cash bonuses, to bonus items to even new players available to sign. Bonus items can be bought using in game cash or real cash to boost player abilities.

The other game mode available in the game is the World Cup mode. You can select your favorite international team and take part in the FIFA World Cup in South Africa. The number of games that you can play is governed by the number of ‘tokens’ you have. Entry to the world cup costs you 20 tokens and playing with any other team than your career team in online games costs 5 tokens each. You have a free quota of 20 tokens a day and more tokens can be won by participating in community mini games or by purchasing with real money. To summarize the gameplay experience, everything apart from playing the actual game seems to be brought straight out of popular online games in social networking sites down to the last detail, which is rightly so as the game is targeted mostly at the same target crowd. So if you are an avid fan of Farmville or Mafia Wars, then FIFA Online should be right up your alley!

The online play sadly is below satisfactory quality to us in Sri Lanka. The game servers are located in the US and UK, which means that the pings are constantly high and you can expect constant latency of nearly 1 second. EA Sports are currently working at establishing servers in the Asian and African regions. Apart from the lag issues, picking up a game is fairly easy as there are plenty of players online.

The game is still in beta testing at the time this article is written, so I wouldn’t want to go into detail with the many minor technical issues that seem to plague the game, such as connection timeouts and errors with adding friends. Expect EA Sports to iron out most of these come the release date on the 4th July 2010. Want to get in the action straight away? Log into http://fifa-online.easports.com/ right now to create your own profile and start playing!


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