Home Events International Workshop on Technology for Education (T4E’09)

International Workshop on Technology for Education (T4E’09)


IEEE Computer Society’s International Workshop on Technology for Education was held at Radha Regent Hotel, Electronic City, Bangalore, India during 4-6, August 2009.

Sixty five people were participated and there were about 25 papers presented over three days. Papers were categorized as “Invited Papers” and “Contributed Papers”. Only twelve contributed papers were selected out of 65 that had been submitted.

The paper submitted by part-time batch of Informatics Institute of Technology, Sri Lanka (IIT) was also presented as a contributed paper at the workshop.

The paper was based on the project named “QuizFun”, which was researched and developed for the “Software Engineering Group Project” that was completed in the 2nd year of our BSc Software Engineering course.

The project team consisted of M. Isuru Tharanga Chrishantha Perera, Hiranya Mudunkotuwa, Madura Kularathna and Nevindaree Premarathne.


The senior lecturer, Ms. Kulari Lokuge was the Module Coordinator for Software Engineering Group Project. She really encouraged us to write a paper on the project and she was the source of inspiration.

She submitted the paper to “T4E” and finally our paper was accepted for the presentation.

Hiranya and I were privileged to have the opportunity to present the paper at the workshop. We went to India on 3rd of August and returned on 6th of August.

We presented our paper at “T4E” on 6th of August.

There were also very interesting papers. We were amazed by most of the research papers presented at the workshop.


Following are few of the papers that caught our eye

  1. SpokenMedia Project: Media-Linked Transcripts and Rich Media Notebooks for Learning and Teaching by Brandon Muramatsu; Andrew McKinney; Phillip Long and John Zornig
  2. Online Interpreting Test in Synchronous Cyber Classrooms by Nian-Shing Chen and Leong Ko
  3. Classroom Multiplayer Presential Games by Miguel Nussbaum
  4. OpenCourseWare (OCW) by Steve Carson, MIT
  5. Multimedia and Games incorporating Student Modeling for Education by Anup Basu; Irene Cheng; Saul Rodriguez

You can view the program schedule and download some of the presentations presented at T4E from http://www.iiitb.ac.in/t4e09/TandSS.html.

Photo 1: Group Photo Taken on Last Day of the Workshop. Left to Right:

Hiranya Mudunkotuwa (Student at IIT, Sri Lanka),

Isuru Tharanga Chrishantha Perera (Student at IIT, Sri Lanka),

Ms. Sandhya Kode, IIIT-H, India (http://bit.ly/DAXe3)

Dr. Kinshuk, Athabasca University, Canada (http://bit.ly/kinshuk)

Dr. Srinivasan Ramani, IIITB, Bangalore, India (http://bit.ly/ramani)

Dr. Nian-Shing Chen, National Sun Yat-sen University, Taiwan (http://bit.ly/nschen)



About QuizFun

Our paper title is “QuizFun: Mobile based quiz game for learning”.

Following is the abstract of the paper. You would get a general overview about the paper.

This research paper is based on the software that was prototyped in order to increase students’ interactive participation in learning. The software also intended to motivate students to be engaged in specific subject content. The students were inspired to use the activity by encompassing the gaming mode in teaching and learning. Further, excitement was created by mobile enabled game mode. The mobile game consists of two modes as multiplayer mode and single player mode comprising of three levels with an embedded scoring mechanism. The scoring system provided students with immediate responses making the game fun and highly interactive. In-depth studies were carried out in relation to teaching and learning methodologies, which enriched the gaming environment that was prototyped, facilitating the students encouraging learning environment. Encouragement through quick feedback and hints showed a change in the participant’s attitude towards assessments. Use of smiley faces and other symbols for communicating emotions was an added feature in the developed prototype. The mobile application was built using Java Platform, Micro Edition (Java ME) while the web application was created using ICEfaces, which is an integrated Ajax application framework for developing Rich Internet Applications (RIA). The prototype built to implement the proposed idea was evaluated by several users. The research found high interactivity among students and found students becoming enthusiastic in participating in learning activity.”


Photo 2: Hiranya presenting “QuizFun”


QuizFun project is based on the client-server architecture. A web application is used as the server, and the mobile application is the client.

Lecturers can enter and manage questions on the server. Students can download the mobile game from the internet and install to the mobile device.

Using the game, students can test their knowledge by answering questions, which are categorized into three levels: “Easy”, “Medium” and “Hard”.

Mobile game was developed using Java ME using MIDP 2.0 and CLDC 1.1. Therefore the game can be used on any mobile device supporting Java.

Game retrieves questions from the server using HTTP and the data interchange format is XML.

You can see some screenshots of the mobile game (screenshots were taken from a Sony Ericsson mobile)


Screenshot 1: Login form

Screenshot 2: QuizFun Menu

Screenshot 3: Question

Screenshot 4: Correct Answer Display



I am very happy as we got an opportunity to attend an international workshop. This is our first time participating to such workshop.

Most importantly we got an opportunity to meet many great people around the world. It was a great experience for us and we cherish the fact that we were the only undergraduates participated for the workshop.

We are also very happy to say that we could attract the attention of all the people gathered in the workshop. Most of the people were interested in our project and we also could show the game using our own mobile and laptop to few interested people.

As mentioned previously, there were only 12 contributed papers, which included papers from highly esteemed institutions in the world such as Massachusetts Institute of Technology, Infosys Technologies Limited. Therefore it was a great success as our paper was also included in contributed papers.

In the end, on behalf of our team, I would like to thank everyone for their tremendous support given. We specially thank the Dean of IIT, Professor Alfred Perera, Department Head of Computing Ms. Naomi Krishnarajah and our lecturer Ms. Kulari Lokuge for their wonderful support.

I especially thank my batch mate, Hiranya for her support throughout the project (and for the help given in writing this article). She really helped a lot to make “QuizFun” a successful project.

I would also like to thank Mr. Neil Seneviratne HR Manager of Informatics, Ms. Gayani Mendis HR Manager Informatics International Limited Kotahena, for their support.

I would also like to thank every single person who extended their help, encouraged and interest taken on our project.

At last but not least we would take this as an opportunity to thank our parents for their undying support given by standing beside us and holding our hands.

Please visit http://www.iiitb.ac.in/t4e09/for more information about the workshop. If anyone interested and want to know more about QuizFun project, please contact me. My email address is chrishantha@gmail.com.




Isuru Perera is a senior software engineer at wso2. He is a graduate at Informatics Institute of Technology (IIT), Sri Lanka where he completed his BSc Honours Software Engineering course offered by University of Westminster, United Kingdom. LinkedIn Profile: http://www.linkedin.com/in/chrishantha


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