State of the art in Augmented Reality
by Teodor Filimon
Definitions
Augmented Reality (or AR) has many definitions. One of them describes it as
a field of computer research which deals with the combination of real-world and
computer-generated data (virtual reality), where computer graphics objects are
blended into real footage and representations in real time.
Reality augmentation will touch many areas in the future, making the
borders between current concepts fuzzier. However, we can already distinguish
the tools and basis upon which this paradigm relies (among them: networks,
sensors, interface, etc.) which makes it easier for us to grasp what AR really
means.
Fields of application
It already affects multiple categories of activities, reaching beyond
research or prototypes and entering the realm of practical and commercial
solutions. Such categories include education, industry, advertising,
entertainment and tourism. Thus, we could unite future products in a separate
one.
Educational projects can bring, for example, storytelling to a new height,
through interactive events or specially designed books. It's a good way to start
learning about AR too because we're introduced to two elements: the camera and
the fiduciary markers. These two elements are generally encountered in all of
the mentioned categories. The camera is needed as a video input device of
course, and the fiduciary markers are nothing else but the distinguishable
models which can be processed by the software component. This not only provides
data on the 3D position and direction based on an angle considered in a
(geometric) polar system, but also allows appropriate rendering of virtual
objects onto a real medium. Another educational purpose can be compiling an
interactive encyclopedia which allows for 3D structure visualisation,
proof-of-concept lessons (e.g. the game of chess) or even travelling around the
world by turning pages. A tie-in to actual medical uses can also be achieved by
learning anatomy or naturally displaying investigation results on a human
placeholder so these processes can become more intuitive.
Industrial applications are already in use on a large scale. For example,
AR can be used on assembly lines for guidance to putting together or repairing
certain devices. In the current context, the relation to advertising is clearly
visible through interactive ads for automobiles or windmills. For example,
Toyota offers
software that anyone can install - you only need a webcam and a printer (to
print the fiduciary markers which are provided in a PDF document). On the same
rationale, tourism offers even more possibilities. The Wikitude app for Android,
essentially a travel guide, creates an overlay of information on real footage of
a location, provided by the mobile phone itself. Another amazing breakthrough is
represented by Microsoft Photosynth, a new way of visualizing and putting
together large image sets through incredibly sensitive interactions. Navigation
paradigms also include link based movement, which can also be translated into
expanding or contracting photo contexts, being itself a new way to travel or to
find out information. CNN heavily popularized Photosynth when Barack Obama was
installed as US president, but further used technology to enhance communication
when Wolf Blitzer talked to a reporter's hologram.
Entertainment is another category that already implements AR features
ranging from mobile phone games to stereoscopic imaging which allows for actual
3D worlds to be created and rendered based on the user's physical point of view.
Game producers are already releasing games with such capabilities, but it's
likely that we'll see an explosion of products in this field.
Present and Future
The future looks very promising, with upcoming devices such as Morph, by
Nokia, which is enabled by nano-technology and which showcases a never before
seen flexibility and wealth of features. For example, you can wear it like a
watch and even spill liquids on it without affecting it.
Another concept, only in prototype state for now, is Sixth Sense. It brings
interaction to a whole new level, significantly improving various aspects of
users' lives. A central component is the cloud computing, which already proves
immense benefits and ubiquitous characteristics.
A special category of readily available products include interactive
surfaces. There are corporate solutions, like Microsoft Surface, but projects
that seek inexpensive ways to achieve the same results, and even more, such as
iDisplay are already starting to
appear.
Conclusion
This article aims to summarize state-of-the-art concepts and products in
AR, detailing software and hardware for everything from large-scale devices to
mobile phones. However, since portability is a crucial issue in the beginning of
the 3rd millennium and the industry is seeing spectacular
developments in this area, especially with the birth of iPhone and Android, it
will be interesting to look at the connection between interface and
functionality in mobile devices, especially since programming for these devices
is very similar to programming on classic computers, but also has specific
efficiency standards which we'll look at in future articles.
Sixth Sense (Official website)
Microsoft Surface (Official
website)
iDisplay (Official
website)



Post new comment